THE PLAYBOOK · XJFDJSZP
Read before your next round of Lights Out
Make Lights Out your next activity in the game library. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Check the relevant rule before repeating a move. Use the opening round to become familiar with the layout. Keep the game area visible while you use its controls.
One thing to notice as you play
Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules. Keep the objective visible.
What the game asks you to do
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the instructions to see which actions move you towards it. Follow this game’s rules rather than another version’s.
Follow these playing steps
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
How to interact with the game
Use the on-screen controls with a mouse or touch. Keep the playing area visible while using these controls. Look at the feedback after the action.
Try this example
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Focus on why the action is allowed, not only its outcome. Verify the rule before continuing.
One detail worth checking
An unlit tile can still be tapped; it may be necessary to solve the board. Take a moment to reassess the position before continuing. Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention.
Clarifying the way this game works
Before I begin, what is the goal of Lights Out?
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
When I return, how do I control Lights Out?
Use the on-screen controls with a mouse or touch.
On this playing page, what example helps explain Lights Out?
The key detail is this: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
For my first round, what should I watch out for in Lights Out?
Keep this in mind: An unlit tile can still be tapped; it may be necessary to solve the board.
While reading the Guide, what format does Lights Out offer?
Here is the relevant explanation: Play using the solo mode shown on this page. Read the controls before starting a new round.
Which play mode does Lights Out use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.