THE PLAYBOOK · XJFDJSZP
Visual Memory: rules and examples
Try Visual Memory at your own pace and keep its objective in view. Select every square that was shown. Selecting an unshown square ends the session. Keep the game area visible while you use its controls. Use the opening round to become familiar with the layout. Check the relevant rule before repeating a move.
Practice with a purpose
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Refer to the controls when needed.
Aim for this result
Select every square that was shown. Selecting an unshown square ends the session. An attractive position is not enough unless the goal is met. Follow this game’s rules rather than another version’s.
How to proceed
- Start a round and watch the highlighted cells.
- Wait until the board hides the pattern.
- Select the positions you remember; order does not matter.
- Complete the pattern to advance.
Making selections and moves
Use the on-screen controls with a mouse or touch. On a smaller screen, keep the active part of the board within view. Read the example below alongside these instructions.
Try this example
If the four corner squares were shown, select those four corners in any order. Your next round may have a different position, so inspect it before acting. Look for the relevant detail.
One detail worth checking
Unlike Sequence Memory, this game does not require the original order. Compare the situation with the worked example. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Helpful answers for players
As a new player, what is the goal of Visual Memory?
Here is the relevant explanation: Select every square that was shown. Selecting an unshown square ends the session.
On this playing page, how do I control Visual Memory?
Use the on-screen controls with a mouse or touch.
While learning, what example helps explain Visual Memory?
The key detail is this: If the four corner squares were shown, select those four corners in any order.
What should I watch out for in Visual Memory?
Keep this in mind: Unlike Sequence Memory, this game does not require the original order.
As a new player, what format does Visual Memory offer?
For clarity: Play using the solo mode shown on this page. Read the controls before starting a new round.
On this playing page, which play mode does Visual Memory use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.