THE PLAYBOOK · XJFDJSZP
Read before your next round of FreeCell
Choose a round of FreeCell and settle into its rules. Build four suit foundations from ace to king. Use the example below to understand a decision. Check the rule that explains your first action. Keep the game area visible while you use its controls.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Bring this focus to a round
After a move, check what changed. Decide which rule explains the new state before acting again. Use the example to check your reasoning.
What you are aiming for
Build four suit foundations from ace to king. Read that aim before choosing your first action. Follow this game’s rules rather than another version’s.
A walkthrough of the rules
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
How to interact with the game
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the control method described here for this activity. Make sure you are interacting with the game rather than the surrounding page.
See how the rules apply
With two empty cells and no spare empty column, a group of at most three cards can move together. Compare this with the rule that governs the move. Consider the next action carefully.
Where a round can go wrong
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.
Game-specific help
While learning, what is the goal of FreeCell?
Here is the relevant explanation: Build four suit foundations from ace to king.
For my first round, how do I control FreeCell?
Keep this in mind: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
When I return, what example helps explain FreeCell?
With two empty cells and no spare empty column, a group of at most three cards can move together.
While learning, what should I watch out for in FreeCell?
Here is the relevant explanation: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
As a new player, what format does FreeCell offer?
Here is the relevant explanation: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
As a new player, which play mode does FreeCell use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.